Map Settings
global
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | false | user settings.cfg |
If true, the map window displays the world map; otherwise, it displays the local map. Updates automatically when switching map views in-game.
global map cell size
Type |
Range |
Default |
Location |
|---|---|---|---|
| int | 1 to 50 | 18 | user settings.cfg |
Sets the width in pixels of each cell on the world map. Larger values show more detail, smaller values less. Recommended values: 12 to 36. Changing this affects saved games due to scaling of explored area overlays.
local map hud fog of war
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | false | user settings.cfg |
Enables fog of war rendering on the HUD map. Default off since map size limits fog impact.
local map resolution
Type |
Range |
Default |
Location |
|---|---|---|---|
| int | ≥ 1 | 256 | user settings.cfg |
Controls resolution of the GUI local map window. Larger values increase detail but may cause load time and VRAM issues.
local map widget size
Type |
Range |
Default |
Location |
|---|---|---|---|
| int | ≥ 1 | 512 | user settings.cfg |
Sets the canvas size of the GUI local map window. Larger sizes increase on-screen map size and panning.
allow zooming
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | false | Launcher > Settings > Interface |
Enables zooming on local and global maps via mouse wheel.
max local viewing distance
Type |
Range |
Default |
Location |
|---|---|---|---|
| int | > 0 | 10 | user settings.cfg |
Controls viewing distance on the local map when ‘distant terrain’ is enabled. Increasing this may increase cell load times.