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Modding Lua API Post-Processing
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LogoOpenMW
Modding Lua API Post-Processing

Reference

  • Modding
    • Foreword
    • Modding OpenMW vs Morrowind
    • How To Install and Use Mods
    • OpenMW Game Template
    • Advanced Settings Configuration
      • Camera
      • Cells
      • Fog
      • Game
      • General
      • Groundcover
      • GUI
      • HUD
      • Input
      • Lua
      • Map
      • Models
      • Navigator
      • Physics
      • Post-Processing
      • Shaders
      • Shadows
      • Saves
      • Sound
      • Stereo
      • Stereo View
      • Terrain
      • Video
      • Water
      • Windows
    • Texture Modding
      • Texture Modding Basics
      • Normal maps from Morrowind to OpenMW
    • Custom Models
      • Static Model via COLLADA
      • Animated Creature via COLLADA
      • Blender to OpenMW with OSG native
      • Blender to OpenMW with NIF
    • Fonts
    • Sound Effects
    • Music
    • Sky System and Structure
    • Doors and Connecting Cells
    • Custom Shader Effects
    • Extended modding feature overview
    • Animation blending
    • Paths
    • Localisation
  • Post-Processing
    • OMWFX Language
    • Lua Integration

Lua

  • Overview
  • API Reference
    • Packages
      • ambient
      • animation
      • async
      • camera
      • core
      • debug
      • input
      • markup
      • menu
      • nearby
      • postprocessing
      • self
      • storage
      • types
      • ui
      • util
      • vfs
      • world
    • Auxiliary Packages
      • calendar
      • time
      • ui
      • util
    • AI packages
      • Combat
      • Escort
      • Follow
      • Pursue
      • Travel
      • Wander
    • Interfaces
      • Activation
      • AI
      • AnimationController
      • Camera
      • Controls
      • Crimes
      • GamepadControls
      • ItemUsage
      • MWUI
      • Settings
      • SkillProgression
      • UI
    • UI
      • Widget
      • Container
      • Flex
      • Image
      • Text
      • TextEdit
    • Setting Renderers
    • Engine Handlers
    • Events
    • Iterables
  • Teal

Help

  • Installation Guide
    • Install OpenMW
    • Install Game Files
    • Common Problems
  • OpenMW-CS User Manual
    • Foreword
    • A Tour through OpenMW CS: making a magic ring
    • Files and Directories
    • OpenMW CS Starting Dialog
    • Tables
    • File Tables
    • World Tables
    • Mechanics Tables
    • Characters Tables
    • Assets Tables
    • Object Record Types
    • Record Filters
    • Cell View
    • Drag and Drop
  • Help with docs?

Installation Guide

In order to use OpenMW, you must install both the engine and the game files for a compatible game.

Table of Contents
  • Install OpenMW
    • Direct Download
    • From Source
    • Ubuntu
    • Arch Linux
    • Void Linux
    • Debian
    • Flatpak
  • Install Game Files
    • Morrowind
    • Example Suite
  • Common Problems
    • ERROR: Unknown fallback name: FontColor_color_header
    • Installing game files via Steam on macOS: DISK WRITE ERROR
    • In-game textures show up as pink
    • Music plays, but only a black screen is shown
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Install OpenMW

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