Combat
Attack another actor.
Arguments
name |
type |
description |
|---|---|---|
type |
string [required] |
the name of the package (see packages listed below) |
cancelOther |
boolean [default=true] |
whether to cancel all other AI packages |
target |
GameObject [required] |
the actor to attack |
Examples
-- from local script add package to self
local AI = require('openmw.interfaces').AI
AI.startPackage({type='Combat', target=anotherActor})
-- via event to any actor
actor:sendEvent('StartAIPackage', {type='Combat', target=anotherActor})