GUI Settings
scaling factor
Type |
Range |
Default |
Location |
|---|---|---|---|
| float32 | 0.5 to 8.0 | 1.0 | Launcher > Settings > Interface |
This setting scales GUI windows. A value of 1.0 results in normal scale. Larger values increase GUI scale for high resolution displays.
font size
Type |
Range |
Default |
Location |
|---|---|---|---|
| int | 12 to 18 | 16 | Launcher > Settings > Interface |
Specifies glyph size for in-game fonts. Default bitmap fonts work best at 16px; others may be blurry. trueType fonts do not have this issue.
tooltip delay
Type |
Range |
Default |
Location |
|---|---|---|---|
| float32 | ≥ 0.0 | 0.0 | user settings.cfg |
Seconds delay before tooltip appears when hovering over an item in GUI mode. Tooltips show context-sensitive info (weight, value, damage, etc.). Adjustable in game with Menu Help Delay slider in Prefs panel.
subtitles
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | false | user settings.cfg |
Enable or disable subtitles for NPC dialog and some sound effects. Subtitles appear in a tooltip box at screen lower center. Toggleable in game with Subtitles button in Prefs panel.
hit fader
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | true | user settings.cfg |
Enables or disables the red flash overlay when the character takes damage. Disabling causes the player to “bleed” like NPCs.
werewolf overlay
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | true | user settings.cfg |
Enable or disable the werewolf visual effect in first-person mode.
color background owned
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
Background color of tooltip and crosshair when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). No effect if “show owned” in Game Settings is false.
color crosshair owned
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
Crosshair color when hovering over an NPC-owned item. Four floating point values: red, green, blue, alpha (alpha ignored). No effect if crosshair setting in HUD is false or “show owned” in Game Settings is false.
color topic enable
Type |
Range |
Default |
Location |
|---|---|---|---|
| boolean | true, false | false | Launcher > Settings > Interface |
Controls whether dialogue topics in the list are colored by their state. See related “color topic specific” and “color topic exhausted”.
color topic specific
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
Overrides color of dialogue topics with unique actor responses. Four floating point values: red, green, blue, alpha (alpha ignored). Unique if Actor filter matches speaking actor and not read yet.
color topic specific over
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
“Over” color for dialogue topics meeting “color topic specific” criteria. Four floating point values; alpha ignored. Active GUI element via keyboard or mouse events.
color topic specific pressed
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
“Pressed” color for dialogue topics meeting “color topic specific”. Four floating point values; alpha ignored. Active GUI element receiving sustained input.
color topic exhausted
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
Overrides color of dialogue topics exhausted by the player. Four floating point values; alpha ignored. Exhausted if response has been seen.
color topic exhausted over
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
“Over” color for dialogue topics meeting “color topic exhausted”. Four floating point values; alpha ignored. Active GUI element via keyboard or mouse.
color topic exhausted pressed
Type |
Range |
Default |
Location |
|---|---|---|---|
| color | [0, 1] | user settings.cfg |
“Pressed” color for dialogue topics meeting “color topic exhausted”. Four floating point values; alpha ignored. Active GUI element receiving sustained input.